- Latest Version:Snes9x 1.60 LATEST
- Requirements:Mac OS X 10.8 or later
- Author / Product:Snes9x Team / Snes9x for Mac
- Old Versions:
- Filename:snes9x-1.60-macosx-i386.zip
- MD5 Checksum:Are mac images .dmg. This version was released to the public use on October 16, 2014, after launching on June 2, 2014, at WWDC 2014. The Apple Inc. Has developed this version of MacOS by adding improvements to the previous MacOS version and by adding initializing features to the system. So are you ready to upgrade your MacOS to the OS X Yosemite? Then let’s go for it.Brief Introduction to Download Yosemite DMGDownload Yosemite DMG is the eleventh major version of the MacOS which serves as the graphical operating system to the Mac computers.50db8a7d16b6ae71719e0d80bec16bfd
- Details:Snes9x for Mac 2019 full offline installer setup for Mac Open dmg on ipad.
Snes Mac Download
About Snes9x EX+ Advanced open-source SNES emulator based on Snes9x 1.55 with near complete game compatibility. A 1GHz+ device is recommended for best results. For older devices, a faster version based on 1.43 is available for download on my site. This app is 100% free with no ads. The public-domain game Bio Worm is included.
Snes9x for Mac is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your Mac or Workstation; which includes some real gems that were only ever released in Japan.
Snes9x for macOS is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x for Mac is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
Tons and tons of internal core changes were made to make the app way better than before, and work on more platforms than before. Unforunetly since the Windows port is radically different than every other port of the tool, and no one cared to maintain the Windows port, this release will not have a Windows port. However interested parties who have the neccesary skills can make a Windows port of the source. However if you do, please send the changes back.
The app team is not connected or affiliated with any mentioned company in any way. The opinions of the team do not reflect the views of the various companies mentioned here. Companies and all products pertaining to that company are trademarks of that company. Please contact that company for trademark and copyright information.
Also Available: Download Snes9x for Windows
Snes9x for macOS is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x for Mac is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
Tons and tons of internal core changes were made to make the app way better than before, and work on more platforms than before. Unforunetly since the Windows port is radically different than every other port of the tool, and no one cared to maintain the Windows port, this release will not have a Windows port. However interested parties who have the neccesary skills can make a Windows port of the source. However if you do, please send the changes back.
The app team is not connected or affiliated with any mentioned company in any way. The opinions of the team do not reflect the views of the various companies mentioned here. Companies and all products pertaining to that company are trademarks of that company. Please contact that company for trademark and copyright information.
Also Available: Download Snes9x for Windows
Download SNES ROMS/Super Nintendo to play on your pc, mac or mobile device using an emulator. Zsnes for Mac & Windows 10/7/8 OS Download: are you searching for the SNES emulator for Windows and Mac devices then Zsnes is the best one you can find.Want to play the games from SNES which include the old one and new then this is the best emulator for your devices.
Freeware
Windows/macOS/Android
3.1 MB
35,120
![Download Download](/uploads/1/3/4/3/134369418/264722251.jpg)
The Super Nintendo Entertainment System is one of the most powerful 16-bit consoles. The SNES used an extremely powerful graphics coprocessor able of generating real-time effects like scaling and transparency.
This release of SNES9X offers amazing emulation quality and performance, when compared to any other SNES emulator available today. This version supports TV Mode, mouse input, and GZ-compressed ROMs.
What's New:
Now available for Android
Snes9x Emulator Mac Download
- Add option to automatically increase audio buffer size if needed such as when routing audio over Bluetooth
- Fix posiilbe crash in the new audio code
- Fix max ROM size check
General changelog:
- Added DSP1 and SuperFX savestate support. (nitsuja)
- Added screen state GFX to save states. (optional) (nitsuja)
- Fixed desync when loading inconsistent state in playback. (nitsuja)
- When playback reaches a movie's end, recording continues instead of the movie suddenly closing. (after recording) (nitsuja)
- can now record resets and mouse/superscope/justifier(s) (nitsuja)
- Added same-line-comment support for config files. (nitsuja)
- input display for all controllers (including peripherals) (nitsuja)
- Win32: Now uses .cfg file instead of Windows registry. (nitsuja)
- Win32: open ROM dialog bugfixes and speedup and facelift (nitsuja)
- Win32: option to use standard file open dialog for ROMs (nitsuja)
- Win32: maintain aspect ratio and bilinear filter stretch (nitsuja)
- Win32: optional removal of the dreaded 'black bar' (nitsuja)
- Win32: Added EPX,EPX2,EPX3,HQ2X,HQ3X,TV3X,DM3X filters. (nitsuja)
- Win32: Added hires support for Interlace and TV Mode. (nitsuja)
- Win32: text removed from .avi output (optional) (nitsuja)
- Win32: better directory management, customizeable (nitsuja)
- Win32: Screenshot support is back. (nitsuja)
- Win32: Netplay is back (but still not very good). (nitsuja)
- Win32: Made OpenGL Bi-linear an advanced .cfg option. (nitsuja)
- Win32: cheat search improvements (address, watch, SuperFX)(nitsuja)
- Win32: Added non-modal ('active') cheat search option. (nitsuja)
- Win32: new hotkey-config dialog and configurable hotkeys (nitsuja)
- Win32: Fixed joystick config in input dialog. (nitsuja)
- Win32: Fixed hires and extended height .avi output. (nitsuja)
- Win32: various small GUI improvements (nitsuja)
- Win32: Netplay fixes. (nitsuja)
- 'Fake Mute' desync workaround option for movies, until all ports have deterministic sound. (Bisqwit, nitsuja)
- Fix for save state blocks > 999999 bytes. (Bisqwit)
- C4 games now save C4 data in save states. (DeHackEd)
- Unix: Framework for high-speed seeking. Specify a frame number in a movie, and the emulator will run at maximum speed to that frame. Untested. (DeHackEd)
- X11: Support for window exposure. When a window is damaged due to overlay, being iconified, etc. it will be repainted correctly. (DeHackEd)
- Unix: parameter: -autodemo loads a movie for playback on startup. Only the x11 code handles this right now. (DeHackEd)
- Unix: parameter: -oldturbo, the turbo button renders all frames when fast-forwarding. (DeHackEd)
- Unix: parameter: -upanddown, override U+D and L+R protection. (DeHackEd)
- Unix: parameter: -mute, currently linux only, blocks out audio output from your speakers while still emulating sound. Not fully tested. (DeHackEd)
- Unix: parameter: -maxframes during movie playback, snes9x will exit when the target is hit. (DeHackEd)
- Unix: parameter: -keypress shows to stderr and on-screen the currently pressed buttons on joypad 1. (DeHackEd)
- Unix: Stream dumping (NOT COMPLETE). With -dumpstreams, raw video and raw audio are dumped to videostream%d.dat and audiostream%d.dat, where %d increments on each CPU reset, starting at zero. (DeHackEd)
- Unix: Non-blocking sound on Linux. It makes seeking nicer.(DeHackEd)
- Unix: Configurable sound device. (pierredavidbelanger)
- configure.in now requires a sufficiently new version of autoconf.(anomie)
- Fixed slow versions of branch opcodes. (anomie)
- Fixed the mosaic offset bug. (anomie)
- No sorting by priority in C4 command 00 00. MegaMan X2 can go behind the legs of the intro stage boss. (anomie)
- New RTO discovery, fixes Super Conflict: The Mideast title screen. (anomie, byuu)
- A 1->0 transition on $2100.7 causes OAM Address Reset. (anomie, byuu)
- The final HDMA Indirect Address load is only weird on the last channel of the scanline.
Touge Densetsu Saisoku Battle problem solved. (anomie, byuu) - Fixed BGnVOFS bug. Only HOFS needs ~&7 update. (byuu)
- Fixed superfluous VIRQ triggers. (zones)
- Fixed missing IRQ trigger just after the previous one. (zones)
- Fixed missing IRQ while writing to $4200. (zones)
- Fixed IRQ timing after WRAM refresh. (zones)
- Fixed NMA timing after DMA transfer. (zones)
- Fixed superfluous auto-joypad-reading. (zones)
- Fixed missing WRAM refresh during DMA transfer. (zones)
- Fixed DMA so that HDMA and any HC triggered events can run during DMA transfer. (zones)
- Roughly fixed the case that HDMA and DMA use the same channel at the same time. HDMA kills DMA. Thanks byuu. (zones)
- Changed initial DMA registers values. (zones)
- Slightly modified APU execute timings. (zones)
- Fixed APU I/O registers to get/set the proper value. (zones)
- Blocked invalid VRAM writings, though you can turn off this option due to Snes9x's inaccurate timings. (zones)
- Omitted SPCTOOL, no one uses it. (zones)
- Added Sufami Turbo support. (zones)
- Added Same Game add-on cart support. (zones)
- Fixed HiROM SRAM and DSP1-4 memory maps a little. (zones)
- Improved mirroring. (Nach, grinvader, byuu)
- CRC32 on BS dumps now follows uCONSRT standard. (Nach)
- BS dumps now always run in NTSC mode. (Nach)
- Unknown regions (generally betas) default to NTSC. (Nach)
- Now support NSRT headers for setting up controllers. (Nach, nitsuja)
- Unix: Fixed command line help output. (Nach)
- Unix: Sound now defaults to 32KHz, Stereo, Interpolation so Snes9x finally sounds like a real SNES by default. (Nach)
- Win32: Saner defaults for movie record. (Nach)
- Unix: Fixed crashing with mouse or super scope. (Nach)
- Removed some weird code which was crashing Korean League and its varients. Win32: Can now compile with MinGW. (Jonas Quinn, Nach)
- Win32: Can now cross compile Snes9xw. (Nach)
- Unix: SSnes9x compiles again. (Nach)
- Win32: ZSNES C4 and SuperFX compiles once again. (Jonas Quinn)
- Unix: Netplay Fixes. (Nach)
- Unix: Netplay Improvements